Tiled
Design game worlds with Tiled. You build maps out of tiles, objects and layers and give parts properties.
Developer Thorbjørn Lindeijer
Version 1.12.2 · Open source · Windows · macOS · Linux
Tiled is an editor for cards of games that work with tiles. You use a tile set as a collection of building blocks and thus, for example, create a playing field, landscape or interior. Layers help separate your background, decoration and other parts.
You can link properties to maps, layers, tiles and objects. This way you capture information that your game can read later, such as a type of area or its own object characteristic. The TMX format is part of that workflow. Please check that the game engine you use supports your card format and properties.
Tiled doesn't set all the rules himself. You create the card and associated data; for movement, fights or a complete playable game you also need an engine or own code. So start with a small card that you can load directly into your game before working out a big world.
Who is it for?
Getting started
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Good to know
Please note
Advantages
- You organize maps with layers and multiple tile sets.
- You can link your own properties to objects and tiles.
- You can work on the same card structure on Windows, macOS and Linux.
Things to consider
- You need a game engine or your own code to make your card playable.
- Support for export functions depends on your engine.
Download Tiled
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Provider’s website · github.com
Version history
1.12.2
Version 1.12.2 fixes various errors in properties and card editing.
- Version 1.12.2 fixes various errors in properties and card editing.
- Properties remain editable after you deselect an object.
- List Properties retain their types better when copying and exporting.
- Switching interface language and the animation editor after reloading a tileset have been improved.
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