Mindustry
Build production lines and defend your base in Mindustrial. You combine resource management, conveyor belts and real-time strategy.
Developer Anuken
Version 160.5 · Open source · Windows · macOS · Linux · Android
Mindustrial combines building a factory with defending your base. You take raw materials from the environment, move them with conveyor belts and use them to keep production and defense running. A powerful defense doesn't help much when the supply of ammunition or energy stops.
You should therefore not only place more buildings, but also see where your network is jammed. A bottleneck in production can affect your entire base further down. This coherence makes the game interesting if you like to build systems and then step by step improves.
You can use the official desktop release or choose an offered store version. There is a separate package for servers. When playing together, check that client and server connect together and make a copy of your progress before using mods or another release.
Who is it for?
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Advantages
- You combine factory construction with defense and strategy.
- You can analyze production problems step by step.
- The source code and official free downloads are available.
Things to consider
- Larger basics ask overview about many interdependent systems.
- Mods and server versions can provide additional compatibility work.
Download Mindustry
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Provider’s website · github.com
Version history
160.5
You get corrections for production, logical circuits and the display of information.
- Production blocks can deliver sufficient material at increased output speed.
- Empty graphics and text buffers of processors when restarted correctly. Very large hitboxes don't freeze a processing thread anymore.
- The player list is wider on desktop and card descriptions better break down. The modbrowser gives priority to releases that match your current game version.
160.4
Version 160.4 corrects errors around exercise targets and memory usage.
- Version 160.4 corrects errors around exercise targets and memory usage.
- Parameter check for target dummies on servers has been restored.
- The path seeker uses less unnecessary memory when many units attack a practice target.
- A specific crash caused by a data patch has been solved.
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